

His works are included in the collection of the Museum of Modern Art (MoMA).

Since 1982 he has worked as a visual image artist, creating numerous video art works and installations. Profileīorn in Kagoshima Prefecture in 1961, TERAI graduated from Tama Art University after completing the Oil Painting Course in the Department of Painting, Faculty of Art and Design. There, in our collective unconscious, we can see possibilities for the entertainment of the future. When viewing these award winners, the eye may at first be drawn to such superficialities as their cuttingedge tone or mode, but a closer look at each work reveals its solid grounding in universal dreams and desires. The other Excel lence Award recipients were Smart Trashbox (KURATA Minoru), which showed the ultimate trashcan in operation KURATAS (KURATA Kogoro, YOSHIZAKI Wataru), a robotpiloting dream come true and GRAVITY DAZE (TOYAMA Keiichiro and the GRAVITY DAZE TEAM), a game that manipulates gravity, fulfilling the basic humanurge to fly. Excellence Award winner THE WARPED FOREST (MIKI Shunichiro), created with his own funding by a popular commercial director, became, as a logical consequence, a freewheeling film with everything thrown into it.

The Grand Prize winner, Perfume "Global Site Project" (MANABE Daito, MIKIKO, NAKATA Yasutaka, HORII Satoshi, KIMURA Hiroyasu), was an expansive attempt to post a vast diversity of dance videos on the Internet by providing open-source data to stimulate the ambitions of numerous creators who would further stimulate one another. While exploiting the attributes of their respective media- the web, video, gadgetry, games, stage presentations and so on - it was clear that these artists did not rely solely on the novelty of new technologies, but aimed for a maturity of expression. I was amazed at the degree to which they earnestly addressed fundamental desires shared by everyone, not just the events or markets of last year. Resources:, digiinfo.One lasting impression of this year's entries was that they are rooted in universal desires or instincts, yet sublimate these into new experiences and new creations reflecting the sensibilities of our times. However, the young engineer is holding out for two reasons - He first needs to secure a patent for the elaborate technology and more importantly, get the can's success rate of detecting the falling article a tad higher than the current 10-20%! While getting a trash can that requires such an elaborate set-up may not be a priority on your list, Minoru who was awarded an Excellence Award at the Japan Media Arts Festival held in Tokyo from February 13-24th, says that he has received many inquires about licensing his product for commercial use. In order to ensure that the can does not topple over as it tries to catch the badly aimed trash, Minoru designed it so that it has the lowest possible center of gravity - Which means that it is narrow, compact and sits low on the ground. This activates the trash can, which is equipped with a motor controller and wheels all snugly fitted on the underside. It then sends this information to a computer, which rapidly calculates the location and transmits it to the can via a wireless connection. To achieve this magical feat, a motion-sensing Kinect camera placed strategically around the area first detects the position of the trash. That's because every time a piece of trash is flung anywhere close by, it moves in that direction and ensures that it lands inside, and not around the periphery, as is usually the case. What in can do however, is make you seem like basketball superstar. A smart trash can? At least that's what Minoru Kurata, an engineer at a Japanese auto company is hoping to bring to a store near you, soon.īut before you get your hopes up too high, the device is not smart enough to clean up your room, after you leave for school. We have smart phones, smart cars and even smart glasses, so it would only be logical that the next big idea would be.
